dinsdag 20 juni 2017

Always Prepared Tool Side Table




The table all done with different textures hud :)


Can you tell I love hearts? 


The tool table :)  Using boolean to make holes in the gag ball strap, it seemed so easy, but then soon I found out the topology of the strap did not match the cylinders and on my texture bake this gave me very ugly results. We learn best by making many mistakes :)

Make my heart glow


The lamp has a HUD to change the wood and the texture of the heart itself, the coloring of the light matches the color of the heart. Romantic ♥


Wit this heart lamp, I used an image map using the front view lay out panel to make the shape of the heart. The next challenge was using create a curve and then use extrude to make the power cord.
In the snapshot, the iron cuffs on chains are still in progress. Added this to balance the cuteness of the heart with the kinky of the cuffs ♥

maandag 19 juni 2017

The cushion for your favorite sub ♥



Added a lot of nice hq single sit animations and cute props to make it a fun cushion to use


For this cushion I made the leather texture in grey tones and a color change hud that allows you to choose any color you want... same for the little heart :)
Can you tell I like colors? 


The first experience with nCloth in Maya, took me a while to figure it out, but so satisfying to watch :P  Added the little heart to express your lovin to your submissive ♥

vrijdag 9 juni 2017

The Cunni Chair


Took me about 2 weeks to make this chair from scratch, Dann posted the cartoon picture on my blog and it made me giggle. It was my first project (not easy as a start lol). Dann made the sitting animation for the sub and the standing one for the Domme. The rest I had to buy full permissions. 
When I shop one of the things I dislike is having to buy an item in different colors, so I make a texture for my items so you get all the looks for the same price :D




This was my first completed mesh item... Had to break it up in two to upload as I had no idea
how to work with more materials and different level of spec for Second Life
Now I bake ambient occlusion map for Photoshop and make the diffuse, normal and specular map all in Photoshop :D